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News

Hell yeah...

VaggR a posted Fri at 8:58



Read MORE

EDIT: oooh now it looks so much better!!!


N_Danger Dat Drop ship!
SharpEye4XX a If the gameplay won't TOO buggy I think they're definitely getting there.
VaggR a yeah....my thoughts exaclty...i think PGI has one last chance to blow our minds

Developer Vlog #10

SharpEye4XX a posted Nov 18, 14
The time has come to once again reintegrate with the competitive community of the game, it's something we've long talked about and something we all knew would be upon us. Ever since our competitive hiatus since December 2013, we've been a casual corp biding it's time to become, yet again, a dominant force in MWO. This is the final step towards that goal.

This step transforms us from a casual environment to one that looks towards competitive MWO as it's future. As such, we are recreating the core competitive team, an invite/application group of Carrion Crows that will be our representative team for Scrimmages, 12 mans and hopefully any league play that we chose to engage in.

In order for this to work, we need people that we can trust to do what we need them to, in what we need them to and to do them how we need them to. This means we need people we a winner's mentality that see themselves as an integral part of a greater whole.

If you are interested in becoming part of the Core Competitive team, read THIS thread and submit your application.
Faction Challenge 3

This weekend the Third Faction Challenge starts! Opt in for the guaranteed prize of a Hula Girl cockpit item. Challenge page here.
Aside from the gift and the MC Prizes you can opt in and without further effort receive more C-Bills at the end of every match. The challenge gives this bonus C-Bill reward to players for playing well (Challenge Score [NOT match score] 130 or higher).

Take note that to participate in the leaderboards for Merc Corps you need to run an Inner Sphere 'Mech!

Town Hall Meeting 13th of November

November 13th Russ held another Town Hall Meeting for MWO on NGNG's Twitch. You can either watch the whole meeting on NGNGTv or read the notes.


sp4rtan i don't want to be an ass but.....................BAHAHAHAHAHAHAHAHAHAHA
VaggR a interesting
The Mist Lynx



Preview imagery taken from the test server. Click here to see them!

Locust and Shadow Hawk Hero 'Mechs


Pirates' Bane (Locust)


  • Tonnage: 20
  • Engine: 190 XL
    • Top Speed: 153.9 kph
    • Max Engine Rating: 190
  • Torso Movement:
    • 120 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 60 degrees up and down.
  • Armor: 128 (Standard)
  • Internal Structure: Endo Steel
  • Weapons & Equipment:
    • Left Torso: Small Laser x2, ECM
    • Center Torso: Machine Gun x2
    • Right Torso: Small Laser x2
  • Hardpoints:
    • Left Torso: 2 Energy, 1 ECM
    • Center Torso: 2 Ballistic
    • Right Torso: 2 Energy, 1 AMS
  • Heat Sinks: 10 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: Yes
  • Module Slots:
    • Mech: 2
    • Consumable: 2
    • Weapon: 3
  • Movement Archetype: Tiny
  • Quirks:
    • Acceleration Rate: +25%
    • Deceleration Rate: +50%
    • Armor Strength (LA&RA): +50%
    • Additional Structure (LL&RL): +8
    • AC/2 Range: +20%
      • Ballistic Range: +10%
    • Small Laser Range: +20%
      • Energy Range: +10%
    • Small Laser Cooldown +20%
      • Energy Cooldown: +10%
  • 30% C-Bill bonus


The Gray Death (Shadow Hawk)


  • Tonnage: 55
  • Engine: 275 XL
    • Top Speed: 81.0 kph
    • Max Engine Rating: 360
  • Torso Movement:
    • 90 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 35 degrees to each side.
    • 30 degrees up and down.
  • Armor: 336 (Standard)
  • Internal Structure: Endo Steel
  • Weapons & Equipment:
    • Left Arm: Medium Laser x2
    • Left Torso: AC/10
    • Head: SRM2
    • Right Torso: LRM5
    • Right Arm: Medium Laser x2
  • Hardpoints:
    • Left Arm: 2 Energy
    • Left Torso: 1 Ballistic, 1 AMS
    • Head: 1 Missile
    • Right Torso: 1 Missile
    • Right Arm: 2 Energy
  • Heat Sinks: 13 Double
  • Jump Jets: 3 (4 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • Movement Archetype: Medium
  • Quirks:
    • Torso Yaw Speed: +25%
    • Turn Rate: +5%
  • 30% C-Bill bonus


Image album for these two new Hero 'Mechs here.

RiffZifnab ECM on a Locust... >.< Sure it will help with survivability but that's going to take up a lot of tonnage when you ...
Lysander Voidrunner a I like all 3... I really do. My potato might take a back seat though.
DblTap I never thought I would see the day when they finally released a ECM compatible hero mech. Bout time PGI!
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